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In our case, we are looking into setting up a GPU cluster for a render farm, probably Titan X’s so memory is less of an as it would be for most people. Even if we can’t pool memory between cards (which we should be able to) we’d be using it to send shots to dedicated GPUs for rendering so that the individual artists would not have to sit an wait for a shot to render. Normally that would not be a major if most shots are something like 4 seconds long, but we want to be able to distribute renders as best as we can, which would also mean that most workstations would not need a Titan in it if all they are doing is making sure the animation imported right and other things like that. Ideally, and is the reason why I want to be able to use as much Emissive lighting as possible, is that I don’t want to have people taking a lot of time to set up lighting, because it can take a lot of time even in engine, because lights can look very different depending on their angle to the camera etc. We want to be able to just drop in animation and hit render, and our scripts will handle the rest (ideally). If we can get our import system working the way I want it, we might not even have to worry about placing items in the levels manually. but that depends on the level of effort required to make that happen.