No, not yet at least. That would require to get the particles into the Voxel grid. While its possible for emissive, for particles reflections you’ll need to have an alpha channel for the voxels, and that’s not supported, like I said before.
edit: They could show up, it’s just getting them to the Voxel grid, but they will be treated as opaque. Adding support for transparent objects it’s easy, but it increases the Voxel memory size