Ok. entire discussion spanned from unfortunate mention of mobile hardware.
Not everyone is working on mobile games. I’m of mind that mobile gaming end on chess, or other simple 2D game. In that case you don’t even need lighting beyond emissive material ;). For tha matter It’s beyond my mind why would anyone make 3D mobile game. When I see that game is 3D in PlayStore, I just skip it and look for another 0o.
There is a reason why I have beefy PC. To develop and to play beefy, fancy games ;).
It’s beyond my head why would play shooter or complex 3D RPG (which would really use fully dynamic lighting) on mobile device ;p.
Anyway. I have a question. Serious one. How do you want to fake GI with:
- Fully dynamic lighting, and more or less dynamic environment ?
- PBR material setup, where faking lighting on it, will usually break it for different lighting condition ?