Beaucephal
(Beaucephal)
October 3, 2016, 3:28pm
1324
Well, i had an idea the other day to improve a reconstruction technique I worked on a while back, to reconstruct an image from a sparse data set, but now I manged to make the selection of the points to keep smarter, and well, guess the results speak for themselves. The idea is to use before tracing, to only trace on a few pixels. The reconstruction code is fairly light, so I should have little overhead. Most of the overhead will probably come from the lowered coherence, as the trace will be sparse, but considering that image only has about 20% of the originals pixels, and with GI i can probably push it to 10% or less, it should allow a really big boost, that will also allow me to trace more rays, and improve quality a lot. Plus the way it works makes trivial to apply temporal filtering, essentially doubling the number of rays for free.
Hope to have something more to show soon.
So, forgive my lack of know-how on , but as well as being faster in terms of render-time, would algorithm make AHR more VRAM-efficient, or is it purely voxelisation density that impacts memory usage?