Realtime Dynamic GI + Reflections + AO + Emissive - AHR

Hi, I’ve just discovered thread, amazing work here! I’m quite interested to try it on personal scene, if that’s okay ?
I have a question, sorry if you already said it I didn’t go through all the posts, but what about transparent shader and refraction ?
With VXGI version of Unreal I believe translucent shader are not taken in account …