If you mean about range, like the prev question, I have no idea. For now AHR vs VXGI is mostly a performance vs quality decision. Vxgi tends to look better, but ahr runs faster. When I upload the reflections thing I talked about I’ll close some of the gap. Also need to do some improvement to the voxelization stage, need to batch geometry together. Overall, the quality difference is no extremely big, but the performance difference can be quite big. As a disclaimer, I haven’t tried new versions of VXGI, but from what I see in the game works thread, performance for people with less than a 980 Ti or similar is a problem.
EDIT: I would say that VXGI is a tad more polished that AHR in the current state, but working hard on improving it