Thank you so much to OP (for posting this), BenVlodgi, Sigwar, and zgzg2020. I’ve had this lingering issue for some time now and I was worried that I was “replicating too much”. Disabling replication on one particular component (for my player inventory) was resolving the lag, but I really saw no reason for it because there really isn’t that much data in it. Just a few arrays and basic variables. Adding these entries got everything working SMOOTH. Thank you all!