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Fatal error: [File:D:\build++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\EditorServer.cpp] [Line: 2066] World Memory Leaks: 2 leaks objects and packages. See The output above.
UnrealEditor_UnrealEd
UnrealEditor_UnrealEd
UnrealEditor_UnrealEd
UnrealEditor_UnrealEd
UnrealEditor_UnrealEd
UnrealEditor_Core
UnrealEditor_Engine
UnrealEditor_UnrealEd
UnrealEditor_UnrealEd
UnrealEditor_EngineAssetDefinitions
UnrealEditor_AssetTools
UnrealEditor_UnrealEd
UnrealEditor_UnrealEd
UnrealEditor_UnrealEd
UnrealEditor_ContentBrowserAssetDataSource
UnrealEditor_ContentBrowserAssetDataSource
UnrealEditor_ContentBrowserAssetDataSource
UnrealEditor_ContentBrowser
UnrealEditor_ContentBrowser
UnrealEditor_ContentBrowser
UnrealEditor_ContentBrowser
UnrealEditor_ContentBrowser
UnrealEditor_ContentBrowser
UnrealEditor_ContentBrowser
UnrealEditor_Slate
UnrealEditor_Slate
UnrealEditor_Slate
UnrealEditor_Slate
UnrealEditor_ApplicationCore
UnrealEditor_ApplicationCore
UnrealEditor_ApplicationCore
UnrealEditor_ApplicationCore
user32
user32
UnrealEditor_ApplicationCore
UnrealEditor
UnrealEditor
UnrealEditor
UnrealEditor
UnrealEditor
UnrealEditor
kernel32
ntdll
If it crashed the editor, can you post the latest log in your project’s Saved/Crashes folder? If not, can you post the relevant lines from the Output window in Unreal Engine? They should include more detailed information about the crash(es).
Also, remember to back up all projects that are important to you to a source control site like GitHub. The Github Desktop app is a good place to get started.
cavedabao.log (1.1 MB)
this
LogLoad: Error: Old World /Game/ExampleConfigs/cesium_2.cesium_2 not cleaned up by GC! Object World /Game/ExampleConfigs/cesium_2.cesium_2 is being referenced by ScreenCredits_C /Game/ExampleConfigs/cesium_2.cesium_2:ScreenCredits_C_0:
(root) GCObjectReferencer /Engine/Transient.GCObjectReferencer_0
LogLoad: Error: Old Package /Game/ExampleConfigs/cesium_2 not cleaned up by GC! Object Package /Game/ExampleConfigs/cesium_2 is being referenced by K2Node_CallFunction /Game/ExampleConfigs/cesium_2.cesium_2:PersistentLevel.cesium_2.EventGraph.K2Node_CallFunction_21:
(root) DisplayClusterEditorEngine /Engine/Transient.DisplayClusterEditorEngine_0
So you are using the Cesium plugin? Did you get this error immediately after opening a Cesium level, or did you add something that may have caused it, such as a node that loads maps or something?
You might want to post this on https://community.cesium.com/.
Yes, I’m using this plugin, my default level is a Cesium level, and when I want to create a new level and enter another level, it crashes with this error, and I also use TCP