Murals of St. George’s chapel
6097 photos used in reconstruction. Pixel size less than 1mm. Model is used for murals conservation purposes.
Sketchfab link: https://sketchfab.com/models/37bea8a4ffad4fcfb5aaf9562219492d
6097 photos used in reconstruction. Pixel size less than 1mm. Model is used for murals conservation purposes.
Sketchfab link: https://sketchfab.com/models/37bea8a4ffad4fcfb5aaf9562219492d
https://sketchfab.com/models/366f43521ea34fecb9238410a846acfd
TokyoStation Marunouchi #1
Here is the Runestone of Harald Bluetooth, the ‘founding father’ of Denmark.
This is the famous Jelling stone erected by the viking Harald Bluetooth around 965AD. An earlier stone erected by his father, Gorm the Old, stands beside it - and represents the earliest mention of Denmark.
Harald’s stone, known as Denmark’s Birth Certificate also contains one of the earliest mentions of Denmark (‘tanmuark’) and tells of Harald becoming the King of the Denmark and Norway and making the conversion of the Danes to Christianity. The modern Danish Royal Family can trace its roots directly back to Gorm and Harald. The Jelling stones are not only part of a Unesco World Heritage Site, but also are so fundamental to Danish History that a picture of the Christ figure is included on the inside front cover of every modern Danish passport. The design on the stones is a fantastic mixture of Christian and ‘pagan’ imagery, which is very nicely picked out in the model.
As a nice piece of trivia, this is the same Harald Bluetooth after which Bluetooth technology is named. Harald brought together all of the different groups in Denmark under one banner (the way that Bluetooth brings together disparate technology) - so the Bluetooth logo is a combination of the runic H (ᚼ) and the runic B (ᛒ).
For more information see: https://en.natmus.dk/historical-knowledge/denmark/prehistoric-period-until-1050-ad/the-viking-age/the-monuments-at-jelling/the-jelling-stone/
The model itself was created from 248 images in 01h:54m:43s. It was quite a difficult project, due to too much raking sunlight and also because the stone itself is now within a protective case. This case meant there was a lot of reflection on the surrounding glass (as can be seen from images below) and also that it was impossible to get perfect pictures from either the top of from one edge of the stone. These artefacts can be seen by the slightly flattened and filled top and also the ‘seam’ that runs down one edge. Reality Capture did a fantastic job of sorting this out, however, and it would have taken only minimal post-processing to clean it up.
The texturing actually disguises quite a bit of details (it is worth checking out the MatCap view on SketchFab), and in fact when the texturing is removed you can pick out way more detail on the runes and decoration - once again demonstrating what a fantastic tool photogrammetry (and Reality Capture!) is for cultural heritage interpretation and conservation.
Entry done using RC DEMO running on processor FX 8350 (24Go ram) and 2 GTX 980ti
Fountain the dancer (1994), France, Montpellier (avenue Jean Mermoz)
human size, shooting done using phone device Honor 8 pro
275 images in 25 minutes (2960 x 3952 pix), raw format
I changed alignment settings :
alignment take 00h:08m:52s
result is 267/275 cams
but I have a piece of foot all alone away (if I run alignment again, it’s still there)
So I duplicate the set of pictures and apply to them a dark correction (curve : 128 to 80 at 50%)
I added suffix (_darker) to these images and import them in RC in the same file where the first alignment was done.
Now I have 550 images
alignment take 00h:22m:48s
result is 522/550 cams
the result is really dense and correct
I’ll edit this post tomorrow with model textured
I added this line in sensorddb.xml
<camera model=“HUAWEI DUK-L09” ccdWidth=“3.840”/>
Edit : final textured model
Reconstruction done in Normal Detail (image down scale 2) : time -> 01h:26m:41s, 33.3M tris for 31 parts
Normal model simplified to 4M tris and smoothed using Noise removal, weight 1, iterations 64 and unwrapped
Before you start the texture generation, I changed the “weight in texturing” for darker’s image to zero
et voilà !
C6215 Wheels
#realitycapture #rcforculture
https://sketchfab.com/models/bf62b198698741328d6693a80a577d78
Relief, Heimatgarten Reutlingen
[
Gerber- Färberbrunnen
https://skfb.ly/6yOuH
Church of the Protection of the Mother of God in Old Oleszyce
I would like to present one of my scans which is abandoned orthodox church of the Protection of the Mother of God in Old Oleszyce erected in 1913. After an expulsion of people living in the area of Oleszyce in 1947-1989, building was used as a magazine. It is one of many historic abandoned buildings in the area that must be preserved before forgetting. During this project the biggest challenge was scanning of roof in the east side of the building. This building is surrounded by trees, however the roof in the eastern part is covered by branches. However, the lasso tool proved irreplaceable!!! Everything except uv correction in areas covered by branches was processed in RC.
http://jrkservices.pl/works/oleszyce.html
Entry done using RC DEMO
Capitelle
France, Gigean (close to Abbaye de Montceau, in forest, site de la Gardiole)
Dry stone shelters. Used by shepherds, are testimonies of the history and work of the rural world.
Apparition at the end of the Neolithic until its disappearance at the beginning of the twentieth century A.D.
In the fields of funeral architecture, rural or urban housing and the art of fortification.
In eastern Languedoc, the first known manifestations of dry stone masonry are attributable to the Chasséens (3800-2500 B.C.), and to the Ferrériens (2750-2200 B.C.). The former used them for their habitat: their huts exhibited a base of slabs laid in a circle around a block or flat slabs (Buzignargues – Hérault). The others used dry masonry in the burial construction and in their permanent habitat: walls serving as lateral supports to the chambers or corridors of their dolmens; Simple siding wall used as a foundation in their habitat (Mas de Grézan, Nîmes – Gard).
shooting done using phone device Honor 8 pro
2997 images (2960 x 3952 pix), raw format
done in 4 days for 1 hour each time at different times and different weather
result is 2899/2997 cams
but I have a connection problem on the roof left
It’s clearly beyond the capabilities of my computer to be able to make a single piece model of this cloud of points, I won’t try.
So I rebuilt the centerpiece, the little niche. The door is 1.6 meter high (5.25 feet).
Normal Detail: 104.7 m Tris
here is the video I done using an external screen graber (56 s)
https://www.youtube.com/watch?v=RXA4t_Rh3-k
an other video showing camera around the point’s cloud
https://www.youtube.com/watch?v=MDWrD1MdJfM
Hi! After the photo session of the windmill, I took some pictures of the wooden house from Jacowlan in Podlasie folk-cultural museum.
The cottage, brought from the village of Jacowlany near Sokółka / Poland, was the oldest monument in the Sidra commune. It was translocated to the open-air museum of the Podlasie folk-cultural museum located in Wasilkow. The building typical of the East-Podlasie construction industry, dating from the late nineteenth century, has been repeatedly rebuilt along with the changing needs of subsequent owners. Although this is not a very old building, it is valuable in the entire collection.
Sketchfab
Screenshots from zbrush made only for preview,
Model simplification in RC from 1.4 billion triangles to 18 million for further reconstruction with 16k diffuse map. Model used in sketchfab 2.4mln triangles
Created in RealityCapture by Capturing Reality from 581 images
Terezia Mine - Salina Turda, Romania
This photogrammetry captures the Terezia mine in Salina Turda, an ancient salt mine in Turda, Romania, dating back to the 10th century. Since 1992, the amazing mine has been preserved as a tourist destination, and fitted with attractions such as a ferris wheel, paddle boats and a table tennis courts.
The incredible Terezia mine is a 90m high conical shape, including a wooden bridge to an island of beautiful glowing light sculptures, surrounded by a dense salt lake. On the giant conical wall, look for a cascading waterfall of salt which formed when miners breached the wall of the cone and flooded the mine. The space also has incredible acoustic properties, returning thunderous echoes throughout the chamber.
This ambitious location was captured over an afternoon by Start VR as part of the Atlas Obscura virtual reality project. The data set included over 2000 photos, taken in difficult low light conditions. Capture included photos from the ground with a tripod and 4 metre pole, overhead drone, and even from the paddle boats in the surrounding lake.
We tried a number of photogrammetry programs to process this diffcult data set, until arriving at Reality Capture which gave us results that blew us away, far beyond our expectations for such a difficult and quick shoot.
Have a look at the model here:
https://sketchfab.com/models/9a95114144c84995a58df851bf60bc02
You can also see the finished processed models from around the world as part of Atlas Obscura VR, trailer here:
https://www.youtube.com/watch?v=gAr0FIEQR8k
Hall of Earth - Temples of Humankind, Damanhur, Italy
Sometimes refereed to as a “hidden eight wonder of the world”, deep within the hills of the Italian Alps is an awe inspiring system of ornate underground temples known as the Temples of Humankind. This incredible feat of art and engineering was built by hand by members of the spiritual community known as The Federation of Damanhur, beginning in secret in 1978, lead by community leader Falco. Each underground temple is distinctly themed and decorated to represent a unique element of the Damanhur spirituality, linked by a maze-like system of elaborate tunnels, including secret mechanical walls and moving staircases.
This particular temple, known as the Hall of Earth, is dedicated to the planet Earth and all living things, both in life and death. Each member of the community creates a clay statue which represents their spirit, you can spot these placed around the edge of the floor.
This ambitious location was captured over an afternoon by Start VR as part of the Atlas Obscura virtual reality project. A data set of around 500 photos was captured over the course of a few hours and processed in Reality Capture for viewing in VR. We chose Reality Capture because it was so fast and able to resolve so many more of the intricate details in the room, such as the tiny statues and the relief work.
Have a look at the model here:
https://sketchfab.com/models/871659d9bff24ce8935d15e47fb4b029
You can also see the finished processed models from around the world as part of Atlas Obscura VR, trailer here:
https://www.youtube.com/watch?v=gAr0FIEQR8k
Good evening.
I want to show you the model of the Pompeii Amphitheater built by me. It is a 3D reconstruction from photos acquired by drone. Specifically, the set includes about nine hundred nadiral and oblique sockets. I hope you can appreciate my work.
Best regards
Andrea