To achieve realistic acoustic spaces like cathedrals in UE5:
- Audio Bussing for Reverb: Set up a reverb bus with a tailored reverb effect and use pre-fade sends from your sound sources to this bus to control the D/R ratio independently.
- Attenuation Presets: Customize attenuation curves in the UE5 Attenuation settings to match natural falloff for direct and reverberant sound.
- Simplifying Routing: Disable legacy audio in Project Settings > Audio to focus on the newer audio system. Use the Sound Cue Editor for complex routing and sends.
- Resources: Check UE5 documentation, YouTube tutorials, and the Unreal Engine forums for guides on audio routing and busing.
By following these steps, you can create a more accurate representation of audio behavior in large spaces.