Real life projectile simulation is it possible?

Well you still haven’t explained your collision issue.
Does your rocket successfully hit something closer than 50 feet, or only hits at 50feet and greater?

Out of curiosity I loaded up a blank project with the First Person template. The one that comes in the editor.
All I did was change the projectile speeds to 30000 and it hits everything just perfect. In fact I even Bumped it up to 300,000 still worked.
Then I bumped it up to 3,000,000. I couldn’t see the projectile at all but it was still hitting/moving the physics targets.