Hi again. Here is some extra information and screenshots. I get this on a fresh install of unreal engine 4.9 preview 3 on windows 10 installed through the epic games launcher.
My blueprint at begin play:
As you can see there is a Create Moves HUD event being executed if the Read Leaderboard Integer fails. You can see this HUD appearing in my video below. You can also see that it isn’t updating the xp score from the leaderboard. The video is recorded of a first run after installing it on my device and it is supposed to update the xp from the leaderboard. It was working in 4.8.3. Writing to the leaderboard works, and as you can see in the movie, showing the leaderboard also works perfectly. It is only the Read Leaderboard Integer that stopped working which is strange.
[Here is the video of starting the game after a fresh install.][2]
Here are my android settings:
Here is my “projectname”.Build.cs file. I had to add the two lines to get play services and admob working in my game.
// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class Hanoitest : ModuleRules
{
public Hanoitest(TargetInfo Target)
{
PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "InputCore" });
PrivateDependencyModuleNames.Add("OnlineSubsystemGooglePlay");
PrivateDependencyModuleNames.Add("AndroidAdvertising");
}
}
Any help is appreciated. It is really frustrating that this is not working. Thank you for helping!