Update: we were successful in the end by changing the names accordingly. Probably we had a small mistake in the file names in the previous attempts.
So basically it’s all good now.
But honestly, workflow-wise this is a bit cumbersome. Ideally, it should be possible to
a) load the images for alignment and reconstructing the mesh
b) load one or more additional image sets for texturing in the UI instead of placing images with a specific name in the same folder.
We’re not quite sure yet where our experiments will take us but i’m fairly sure that we’ll have to use different images sets for re-texturing and not just one. So it’d be great to be able to assigne arbitrary texture image sets ina afuture release.
For now we can help ourselves by modifiying the .rcproj file in a text editor. But this is like i said less than ideal.
Best,
Holger