Thanks! I’m happy to hear that it’s going well for you!
There isn’t really any way at present to get notifications when actors are pooled/depooled but it will be simple to add - I’ll make a new version with it in, but if you wanted to go ahead and add it yourself too it’s pretty straight forward, you’ll just need to add your code to the ArdInstBaseActor::rdGetActorFromPool() and ArdInstBaseActor::rdRemoveActorFromPool() methods in rdInstBaseActor.cpp.
What I’ll add is a test to see if the actor is subclassed from rdActor, and if it is, call derivable methods OnPooled() and OnDepooled() in rdActor.
Ticking should be working ok, I just tested it with the project I made the bullet tutorial from and the tick was being called ok in there - this is the setup I have in the actor class:

I can do more tests with Ticks in 4.26 if you’re still experiencing issues with it.