There’s been a lot of updates to the rdTools lately, so I thought rather than spam the forum with lots of posts, I’d just make one post summarizing what’s been added.
Firstly, there are 3 new tools, aimed at level building - rdBPtools, rdBuildBuddy and rdInst. These tools provide methods of creating very optimal levels - allowing you to build much more detail into your levels than previously. I’ll be expanding on these tools soon with more features and more explanations of what they can do.
rdMeshTools has had an update, now you can change the pivot points on meshes while retaining their location relative to other meshes.
rdTexTools has been updated to 1.10 - it now has a tool to create Noise textures in many ways (Perlin,Simplex,Worley,Voronoi,Random Walk,Blobs,Blocks and Bricks). It also has a tool to create signed distance fields from textures.
Currently, development is focused on Octahedtal Impostors for rdLODtools - this is going well with the initial creation working (see video below). There’s still quite a bit of polish needed and it all needs to be sped up - currently it’s taking 90 seconds to create one impostor.
For now it’s heads down to finish this version of rdLODtools.