Taken from another thread, you posted the following when asked what system hardware was used for what:
"Texturing:
Model preprocessing (Storage, RAM, light CPU, GPU - CUDA, Vram only)
Model Texturing (heavy CPU, Storage, RAM only)"
When I start the texturing process I get 0% Disk activity, 0% GPU, RAM doesn’t go up from that it uses after I open the project, and the CPU stays between 7% and 15%, which is about 1 core of my CPU. But again, on other projects this worked fine and was using much more recources.
I also now tried to deactivate most images in the big project and use only about 40 images for the texturing on one of the smaller parts. Same result, meaning the software process does nothing (I cannot even abort as when I do, RC doesn’t react anymore and refuses to abort). I have to then use the task manager to end the process.
Do you think it would be worth a try to export a registration and to import that into a new project? Could that help?