Raycast at a random area with bounds

Hi so currently i am trying to make a blueprint where i can raycast onto a plane from above
and way i want these raycasts is within the planes bounds (on X and Y) but still randomized
I’ve been messing around with Get Component bounds to no avail but it could be also that my math is off. Any help would be appriciated!

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Where is the point above? ( ah, ok 100 above the origin )

If you know it’s going to be a plane, it would be easier to just use the length of the side of the plane.

I’ll come back in a min…

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trace2plane

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Thanks a bunch!

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