Randomly getting "StaticMeshComponent0 has to be ‘Movable’ if you’d like to move" after level loads

Hey Wahooney!

Strange. It seems like you have something in your code somewhere telling everything to shift. Honestly try giving UE a reboot. It’s silly but sometimes when it’s just weird stuff that doesn’t make sense I find giving it a refresh can help. What makes me think of a restart is that it doesn’t happen consistently. Anyone else have any ideas?