Randomized tiling function, eliminate repeating patterns in your textures!

Hi. Good day, I am happy to stumble upon this thread. I am currently finding a material for a tiling material. I stumbled upon EXTILE plus but I will buy it for next month. I want to have a temporary solution. I browsed and checked the files here. But my problem is I am using substance source for my materials. May I know how do I go about individual texture setup. You currently have a combined color-roughness and normalAOheight. Another user has a setup with color/albedo, normal and RHAO. However, I do not know how to setup individually the other textures since the nodes are too many and I am confused at this point in time where to insert a separate color, normal, rougness, AO and height. I hope somebody out there has managed to separate it and link with the appropriate nodes. Thank you so much.