Randomized tiling function, eliminate repeating patterns in your textures!

Did you ever make any progress with this? I’m currently working on triplanar mapping using this (and using world space normals) and I’m very close but the normals are giving me problems. it seems the “side” material is being stretched in one axis.

Material Editor Normals preview:

Material applied (Bottom right is correct):


Also, when I true the bool rotateTiles I get all kinds of nonsense:

Huh…I’m missing something here…