So I tried out the new taa blend version, and it works. The biggest issue I have is that I am using a runtime virtual texture for my landscape, and it throws a d3d compile error only when trying to output to and then sample from it. I was hoping to be able to use it since it is an easier setup than the other method, but since there is also other some other weirdness with the shader and d3d errors when using other functions, I assume it may be caused my the same issue. I am not versed in the complexities of custom shader code, but in the future if a fix is released that will allow it to function with runtime virtual textures, this will be a game changer