Thanks for linking the blueprint reader didn’t know that exists.
Regarding the ocean material, you can definetely apply panning to the individual texture samplers and you can even pan the tiles for the samplers around. I’m not certain that it is ideal for oceans though.
Also, I noticed that one of the texture coordinate inputs is connected directly to “texcoord” and not the function input, if someone uses the function that should be fixed. Else you might run into weird behaviour when changing the input into the function.