Randomized tiling function, eliminate repeating patterns in your textures!

Hi @witch-dev ,

Great material, thanks!

As feedback, it would be very interesting to have an option (static switch param) to use separate maps as normal, heightmap, base color, etc, instead of unified ones. Yesterday I (fastly) tried to add that options and to share it here, but I didn’t found an easy way to do it and didn’t get a perfect result, as I hadn’t time to analize the whole logic of the material.