Random sprite for each particle?

Heya Makkuro,

This is def possible (and muuuuch cheaper on drawcalls than using different emitters for each sprite)
If you have a spritesheet that has 8x8 images (equally divided)
make sure to set the following in the required node:

Now add a “SubImage Index” Module and set the distribution like this:

This way on spawn it will select any of the 64 sprites.

And I am sure I dont have to explain which values to alter when you use a sprite sheet with a different amount of sprites.
Additionally if you change the"Random Image changes" to another value in the Required module, the particle will randomly change to another sprite that amount of times. (2 = 2 random changes before particle dies)

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