this is so strange. I’m using the same code as you but we are getting different results. THX anyway! I’m gonna try to find a workaround to get the result I need.
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I’m gonna give it a go in 4, when I get a chance…
Gotcha, it doesn’t work in 4… Hold on…
So the box node doesn’t work correctly in 4, you have to do it all locally, and then convert to world space at the last moment
All scaling and rotation has to be done on the actor, not in the blueprint ( the way I wrote the code there )
@ClockworkOcean WOW!! You’re awesome!! Thanx a lot for your help!
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