I have a landscape that I made and have placed foliage everywhere, what I’m now trying to do is place houses in random locations on the landscape. I would like to specify general locations where they would be but not have to place a bunch of spawners (I would like it to be pretty random). I was thinking of maybe making a volume and generating a grid from the bounds of it, save all the grid locations to a datatable. I could then turn off grid locations where I wouldn’t want stuff to spawn (this way I could have it so stuff doesn’t spawn at the very tip of a mountain or in a river, etc). I’m not sure if this is the best way (or easiest way) to do this.
Does anyone have any suggestions or maybe another way I could do this?