Random line trace wrong direction

You should do something like this if not exactly this, make sure your camera or component of choice is in the correct place, you could even do it from the gun comp if you wanted to but this won’t give the feels like of a game rather the frustration of using a “real” gun without being able to aim it properly

If your changing cameras to do your aim down sights that looks like what’s the cause
you can do a FOV change to get a similar effect

You’d always want to get the same camera/object to trace from or the result changes

So what’s happening here is a little hard to see, but at least it looks like you’ve done it right actually and it’s just the line looks wrong, but the hit point appears to be dead where you’d want it every time
it may be easier to see this if you switch debug draw to one frame or hide the line itself and only show the hit point

failing all of this something changes it unexpectedly outside of your macro and that’s not shown very well in the video because it looks right