Random Item Code - What's wrong?

Thanks so much!

I have the call node in my other blueprint and I debugged it a bit by having it output a random vector through a print string. Like you said, I noticed it only outputted the string the first time.

Here’s the event I’m binding too

I don’t know how much you need so I just did the whole screen lol.

I know the rest of it works because I inserted this new event dispatcher today, and the code after it works too.

Is there any way to make it output every time rather than only working on the first actor of class found?