random cut-throughs in combined scan with 22 pictures

Felix De Lille wrote:

I rendered on colored mesh because textures is not efficient (many squares).

Hi felix,
this should be solved using ‘Adaptive texel size’. You can find it in reconstruction settings or unwrap tool.
This unwrap style is useful, when you got scene with different detail e.g. statue in some public place: statue is taken in high detail but the background isn’t as detailed as statue. So if you use fixed texel size, statue will be unwraped with same texel size as background, so you will probably get not sufficient resolution for your statue.

adaptive.png

Felix De Lille wrote:

Just 1 problem: when i import the obj (1.8GB) in autodesk remake i get this:

This is correct, because RC creates watertight meshes… your scene should be inside that box :).
You just need to remove unwanted triangles (inside RC using filtering tool).