Thank you for the post,
This is known issue. There will be fix for it for sure! However, to avoid it:
- use bounding box = reconstruction region.
- if it happens despite that then change “RECONSTRUCTION \ Settings \ Minimal distance between two vertices” to preferred vaule. If you model is georeferenced then the value is in meters/feets otherwise you must quess … usually 0,001 works well. However, the best way ( if you don’t have your scene georeferenced ) is setup scale an then set the parameter according to the scale. Or you can use optimal texel size visible in unwrap tool too.