Random CRASH PhysX ComponentHit

In my case I’ve played with some parameters in the Physics section of the project settings and I screwed up something. I suggest you to create a blank project and export the Physics settings of the new project. Then import them inside your project. This will make sure you’re using the default settings for the Physics parameters. Restart UE and see if it happens again.

I really hope this helps.
Let me know. :slight_smile: