Thank you very much for your plugin, i finally found for 4.14 and it working on your project…
But after i make another project, i already did all the instruction include editing the DefaultEngine.ini and showing no error…
Even i export plugin package from your downloadable project, then import the plugin to my new project…
but why i cant use VertexEditor ? i checked that in plugin setting is actived already…
but when i click static mesh, no menu showing on top left editor like your downloadable project…
Does ISM actor created by the plugin work on android? It seems to work flawlessly in the editor and in Moblie Preview. But on my android device the ISM actor simply does not render. Its baked shadow is there but the actor and any collisions are not present. At first I thought may be the device is missing an extension needed to support instancing. But then I put a regular instance actor with many instances manually setup into the scene and that shows up in android just fine.
I’d like to know if this plugin can be used on mobile or if I am missing something? It is the one platform where reducing the number of drawcalls even if only a few can have a major difference.
Hey Rama, awesome work. All of your stuff are simply amazing!
I have a small suggestion for this plugin, if you feel it could be done.
I have been working on an in-house engine for a while now, and there is a feature that I sorely miss in anything else. Teleporting an object instantly on a surface under your mouse cursor.
I have been looking for something similar and that’s how I found your plugin. I have been working on a new workflow with your tools and it absolutely destroys what comes in standard with UE4. It is much much faster and easier. I am using the T to move the object instantly under the mouse, then use the build in snap to floor that I have binded much closer to the T, or use your vertex snap if the objects are visible. Problem arises when the object you move is under the surface you need it to snap, then you can just pull on the Z axis and then do the snap to floor , but of course this increases the amount of operations.
I feel like there is a bit more optimization that can be achieved if only the object could snap immediately under the mouse cursor. What your tool only needs, to be perfect, is some trace that gets the first surface (in our case collision) under the cursor in the game world and uses the Z axis as well to snap the pivot of the object to this coordinates.
This feature is absolutely a 10 fold increase in environment art, level design or any kind of placement in the world, I seriously don’t see how more engine programmers don’t implement such functions as a baseline.
Anyway keep up the great work, you are awesome !
In 4.15 I give you an entire project with all that you need so it should work on editor load
If not, go to Edit->Plugins and make sure my plugins are enabled
If you don’t get any packaging errors than hopefully it worked? I have never done much with mobile, I am making a PC game
The only thing you really need from my plugin is the VictoryISM C++ Class, so if you could just get that on mobile, which should be easy in isolation, then you are set!
Any UE4 programmer could help you do that, its just that 1 class from my plugin, then put it in you rmain game C++ or as a separate plugin, and make sure to update my Victory Ed Engine Settings in Edit->Project Settings
But your ISMs are not showing up because that class is not getting packaged, so now you know what to do
Ok , got it to recompile ! Just needed to create a new C++ project
with the plugin files , right click on the uproject to create the Visual
Studio solution files then its all good :
Seems to be working in 4.16.2 though have to run out the door.
I’ll check it more in editor but no compilation errors. Just not sure that
whether I have the latest copy from the repo since it’s the 4.15 one and
there are newer commits up on github , cheers.
Please note that upgrading from 4.15 version there are issues with
the " undo " stack and " drop object " seems to be behaving weirdly ?
I haven’t used Victory Ed before so not sure if the bugs are new ,
maybe Rama knows more.
[quote="MrJPrince, post:138, topic:690"]
Hi Rama, what's the best way to get in touch with you (regarding paid work)? I can't seem to find a PM option anywhere- kindly advise :)
What happens when you click my name to the left of this post? You should be taken to a screen where there's a button Private Message and Subscribe