's Multi-Threaded Dynamic Pathing System, Full Physics Support

's C++ AI Jumping System

Here’s my latest video of my C++ AI Jump Pathing system!

I prove to you in the video that I am using just multi-threaded C++ to dynamically calculate AI Jump pathsfor my AI units to follow the player through many complex jumping sequences!

  1. I am using just C++ coding, no helpers in the editor!

  2. Listen to me make lots of funny noises as my AI jumps all over the place!

3. Watch my AI do things that amaze me!


**Video**

https://youtube.com/sMMSQdnyt6o

Once again, I am doing all the jumping calculations **dynamically via C++** using the nav areas and my custom path following component!

Mult-Threaded

The code I use in video is multi-threaded using the UE4 C++ Task Graph system:

UE4 Wiki Link

Enjoy!