#Solution
Sorry that was for 4.2-ish, they changed it in 4.3, forgot to update the wiki
//ON REMOVE FROM WORLD - USE INSTEAD OF BEGIN DESTROY
/** Called when this actor is in a level which is being removed from the world (e.g. my level is getting UWorld::RemoveFromWorld called on it) */
/*
virtual void OnRemoveFromWorld() override;
*/
//THIS GOT REPLACED BY
virtual void EndPlay(const EEndPlayReason::Type EndPlayReason) override;
#Wiki Updated
#:)
Rama