This is great! Was looking for a quick way to get RakNet into C++ in a UE4 project. Would be good to go through and suppress or fix all of the warnings, though - they really clog up the build log! I’ll have a look at that when I get the chance.
This is great! Was looking for a quick way to get RakNet into C++ in a UE4 project. Would be good to go through and suppress or fix all of the warnings, though - they really clog up the build log! I’ll have a look at that when I get the chance.