Raising events in Animation Blueprints from C++

#Custom Animation Nodes in C++ Wikis

I’ve written these tutorials that show you how to make your own Anim BP events and nodes and functions particular to your custom Animation BP that you can then instance per character that uses it.

#Blueprint Callable functions and Blueprint Implementable Events

send data /event calls from c++ to Blueprints

or

tell C++ to do stuff from Blueprints!