Ragdoll AI Stands up where It was first used, not where the character is.

Hey @Villager-13,

I see that you are setting the relative rotation. Is there a reason you are not also using the “Set Relative/world location node” or instead using the “set relative location and rotation” node if you are only moving a component? Also, is the ragdoll attached to the character or somewhere else? If it is attached to the character, is there an intentional reason it’s not moving with the blueprint?

Any additional specifics you provide may go a long way in solving your problem!