Rafael Valoto - Windows Dualsense for Unreal Engine 5.2 ~ 5.6


@Digit-Atlantis
The plugin is designed specifically for the DualSense model, but you can access the project’s code on GitHub and adapt it for DualShock. Yes, the plugin converts inputs to Unreal’s native gamepad mappings, eliminating the need for additional configurations. Additionally, haptic feedback and DualSense effects can be triggered either through C++ code or via Blueprint.

1 Like