Rafael Valoto - Windows Dualsense for Unreal Engine 5.2 ~ 5.6

@DonDesocupado_1, thanks for reporting the problem.

You’re right, the vibrations really aren’t behaving correctly, I ended up giving more importance to the tactile effects of the triggers, your comment made me look at the code and identify what’s happening. I need to study a more appropriate way to implement these vibrations.

I don’t know if the plugin will work when compiling for a console. To be quite honest, I’m new to the C++ language and Unreal Engine, I started studying this year, and I’m having difficulties with the Unreal documentation, which makes the process slower and more difficult. For example, I couldn’t get access to the SDK for any console, I found the whole process very complicated and I didn’t register. Is it really complicated? If you could give me some tips, can we talk by email?

Regarding Audio vibrations, I made a very generic and very basic example… You can try to test creating an audio blueprint, adding a Wave file and in the blueprint do as shown in the github example, then you can drag this audio blueprint to the scene when you start playing the vibration should work. However, it is very basic and needs to be improved.