Radial damage not applied to static mesh

I know this is late, but it seems like radial damage only applies to objects that simulate physics, which you can’t do with “Static” objects because they can’t change in game. HOWEVER, you can set the object as “Stationary”. Stationary objects don’t move, but they can still simulate physics since they can change in game. As such, you can apply radial damage to them.

  • Static means that the object can’t be changed in game.
  • Stationary means that the object can be changed in in game, but not moved. This is what you need to be able to apply radial damage with falloff to actors that don’t move.
  • Moveable means that the object can move and be changed in game.