Radial Damage does not fire

No, if you want to prevent any obstacles from blocking damage, you don’t need to change any collision settings of actual shapes. You just need to create a new query-channel under project-settings->collision, set the default response to ignore and use that channel as parameter in the ApplyRadialDamage node. This way you have a query-channel that will never actually hit something…

About the impulse: In that case, the example probably uses the component, not the “loose” function.