Radial Damage does not fire

Have you set your damage-taking actors to “Can Be Damaged”? Every actor has a flag for that.

And do you only have the radial force? Because there’s also a radial damage node. I think you need both.

I’m also not sure I would use a component for a 1-time firing event like that. I would use “AddRadialImpulse” and “ApplyRadialDamage” in combination.