Im having troubles making this work on mobile ES2.
Some comment in this thread from 2015 says ES2 does not SceneTextures while the documentations states PostProcessInput0 is supported. (see screenshot + link)
Rendering Features for Mobile Games in Unreal Engine | Unreal Engine 5.2 Documentation -> just CTRL+F “PostProcessInput0” or look below
Any idea how what the problem could be?
If have tried only using the PostProcessInput0 and multipling it by some float4 to give it a tint and that did work.
I assume the problem is the “SceneTextureLookup()”, I could be wrong.
Mobile HDR is enabled and other Post Processing effects (like DoF) work on mobile.
Thanks!
