Ah, thank you so much. No error. I’m still not seeing the effect though. I’m using the Rendering features in a camera component instead of a volume (it’s actually a child actor with a camera component attached to the player pawn). Would this require a different kind of implementation?
I created a material instance like you did, with the same parameters, and have that as my post process material. Do I have to activate the PP materials some way (other than setting it’s weight to 1)?