First of all thanks for the post. I’m a game dev nub so please forgive my ignorance. I manage to get the material to parse without errors thanks to you all with the recent updates to this post however when implementing this in the PostProcessVolume under the blendables all it does is apply a tinted vignette which appears dark blue and changes to black as I approach meshes. Nothing at all as shown in the screenshot. Please help me out UE Yodas. I appreciate any help that can be given.