Hi @cp1, I already submitted the 5.1 version a while ago, I am not sure, how long Epic will take for compiling the binaries.
hello , is it possible to import your demo into an android project ?
Hello, we’re having a problem using the plugin.
It seems that reusing the same widget after collpasing and then re-setting it to visible is not making it updates.
We’re using the invalidation panel option, so I thought it was something bad with not calling refresh properly, but it seems actually the slate ptr is not valid
HI, sorry for the late response, I didn’t get a notification by mail.
The demo is just a blueprint project, so there should be no problem importing it to another project. And I’ve tested/built it for android by myself, without errors.
Hi, I’m not sure why the shared ptr may not be valid in your case. I’ve tested it with collapsing then updating etc…
Does it work if the invalidation panel option is deactivated?
noob question. any tutorials on how to create Realtime feedback that show up on graphs. want to use as damage indicator.
any help would be appreciated. new to game Dev
Hello, I downloaded RadarChartDemo_Win64 but I don’t know how to run it.
Will the demo run if I press each yellow button?
Also, do I need a controller?
Can it run with just a keyboard and mouse?
Thank you in advance.
Hi there…
I own this Plugin for some time now… now i switched to 5.5 and got a problem while cooking content.
PackagingResults: Error: CDO Constructor (RadarChart): Failed to find /RadarChart/Materials/MI_RadarChartOpaque.MI_RadarChartOpaque
PackagingResults: Error: CDO Constructor (RadarChart): Failed to find /RadarChart/Materials/MI_RadarChartTranslucent.MI_RadarChartTranslucent
PackagingResults: Error: CDO Constructor (RadarChart): Failed to find /RadarChart/Materials/MI_RadarChartAdditive.MI_RadarChartAdditive
Is thrown as cooking error.
When looking into the RadarChart Content Folder, it is also empty.
Possible a bug with Fab or intended?
@BDC_Patrick
Hi, this is strange as I added the plugin to the submission as usual.
But you are right, since I put it on fab the content folder (materials) seems to be missing.
I’m not sure why fab removed the content folder, but here is the link to download it manually: Content.7z - Google Drive
Put the content in the plugin folder. Sorry for the inconvenience.
Hey @pDunkl
Attempting to delete an item from the end from the pre-filled Segments array, in the editor, results in a crash. Clearing the array works, but adding items back in, one at a time, via the editor, results in another crash.
I’m using UE 5.5, last bit of the stacktrace is below.
Assertion failed: (Index >= 0) & (Index < ArrayNum) [File:D:\RocketSync\5.5.0-37670630+++UE5+Release-5.5\Working\Engine\Source\Runtime\Core\Public\Containers\Array.h] [Line: 783]
Array index out of bounds: 4 into an array of size 4
UnrealEditor_RadarChart!SRadarChart::NormalizeValues() [D:\build\U5M-Marketplace\Sync\LocalBuilds\PluginTemp\HostProject\Plugins\RadarChart\Source\RadarChart\Private\SRadarChart.cpp:1381]
UnrealEditor_RadarChart!SRadarChart::ForceRebuild() [D:\build\U5M-Marketplace\Sync\LocalBuilds\PluginTemp\HostProject\Plugins\RadarChart\Source\RadarChart\Private\SRadarChart.cpp:513]
Edit: If I manually make sure the Values Layers Arrays are smaller than the Segments Array before I attempt to delete an item from the Segments Array, then the deletion will work. This is acceptable for my use-case but still probably something you should be aware of
Ah! thanks for your feedback. I’ll look into it, when I have time again.
@pDunkl Hi, my project was migrated from UE5.1 to UE5.5. In UE5.1, I used the Radar Chart plugin and everything worked fine. But after migrating to UE5.5, I packaged the Android APP and started it, and an error message appeared, as shown in the figure. Then the APP could not continue. I built it with Android Target SDK 34. Radar Chart plugin version is 3.0.4
Hi, it seems that the module for android was not compiled.
I’m not sure what might be the culprit. I’ve just tested it with an empty project (blueprint only) in 5.5.3 and chart version 3.05, Android Target 34.
It works fine.
Did you try the following:
A. Try it with a new/empty project?
B. Reinstall the plugin?
C. Copy the folder of "UE_5.5\Engine\Plugins\Marketplace" RadarChart folder
into your projects folder: "YourProject\Plugins" (if the plugin folder does not exist, create it)
Make the project a c++/mixed project
So you build the binaries on your machine.
Hi @pDunkl.
Sadly i still get the error warnings, that the materials and textures are missing on editor startup, even after putting the folders into the Radar Chart Content and generate > rebuild the project afterwards.
Will there be an update, containing the stuff, in the future?
Hi @BDC_Patrick, I’m sorry to hear that it does still not work.
Today I uninstalled UE 5.5, wiped any caches and temps and then installed it new with the plugin, and the content folder was now missing too.
I’ve resubmitted it to fab (with content folder AGAIN) and with additional minor fixes.
Let me know if it is fixed for you, when epic publishes the update.