Racing Game Positioning system

Hello, pezzot1 and TorQueMoD!

You guys, for some reason my server doesn’t recognize the RacePosition of the Client (only two players in a listen server). Whenever the Client overtakes the Server, it changes the position on the Client Correctly, but not for the Server and I end up having 2 players in the same position.

I’m not so sure if I’m passing to the Interface (I assure you it works just fine) the right Object. Can you please check if the Blueprint bellow is correct?

Race Control BP:

Ball Blueprint:

After all the tests finished I really don’t think it is a Replication Problem. I do think the Actor Calculating each Racer (Ball) position (RaceControl_BP).

Really appreciate any kind of light. Thanx guys!

Wait a second…
The array is set before the Client Joins!!!
Let me check that.

Did that solve your issue?

1 Like

Yep! New Client was spawning after the Server. A bit obvious (now that I can see that) but a very important lesson was learned here. Cheers!

Good to hear.