Hello ,
I change/added to my .Build.cs these lines:
PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "InputCore", "MediaAssets", });
PublicIncludePaths.AddRange(new string[] {"MediaAssets/Public",});
And to my Class, where I want to use the module
#include "MediaPlayer.h"
It does not work. What I’m doing wrong?
Greetings