Quick Question: UMediaplayer is undefined

Hello ,

I change/added to my .Build.cs these lines:

		PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "InputCore", "MediaAssets", });

        PublicIncludePaths.AddRange(new string[] {"MediaAssets/Public",});

And to my Class, where I want to use the module

#include "MediaPlayer.h"

It does not work. What I’m doing wrong?

Greetings