Quick question on Fab license pricing

Ah ok. I think this is different than how I understood your comment. I have no issue with purchasing access to future updates. Something like Ultra Dynamic Sky has been updated since…2018? 2015? So yes, they should be entitled to compensation for that ongoing support. One year is definitely too short. The normal development cycle for a medium sized game is 3-5 years at least…but if you need support for 6, or 7, or 10, sure.

What I thought you meant was that you should lose the right to include the asset in projects after that term, which would absolutely be wrong. I.e., If you bought an asset in 2020 you should still own and be able to ship it in 2026…but I totally understand not having access to new version releases several years after your purchase.

However you absolutely should not lose the rights to old assets you paid for in the past, even though that may mean being stuck with an old version if you didn’t want to pay.

As a comparison…that’s like saying if Photoshop releases a new version that they could retroactively deactivate your access to a version you bought a year ago. So you can see why that sounds ridiculous.

In any case, the issue at hand for Epic staff reading this…personal is a very bad descriptor for what you are saying this license tier does.