Alright, quick question…
I have a controller which can perceive an enemy (via sight using a 90 degree cone). When that happens, the OnPerceptionUpdate event gets fired and I set the percieved actor as the enemy.
When that enemy moves out of that pawns sensory range, there is no corresponding event which fires so I can’t run something which removes the actor from that controllers enemy list. How do you know when an object leaves your cone of perception?